

In 2012, Dark Souls: Prepare to Die Edition was released for Windows, PlayStation 3, and Xbox 360, featuring the base game and the Artorias of the Abyss downloadable content. It was released in 2011 for PlayStation 3 and Xbox 360. FromSoftware wanted to develop a sequel to Demon's Souls, but Sony's ownership of the intellectual property prevented them from doing so on other platforms.
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Games Release timeline 2011ĭark Souls is the first game in the series it is considered a spiritual successor to Demon's Souls (2009).

Players can also engage in both player versus player combat and cooperative gameplay using invasion or summoning mechanics. Players can leave messages on the ground that can either help other players by providing hints and warnings or harm them by leaving false hints. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Throughout areas of the game, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. Online interaction in the Dark Souls is integrated into the single-player experience. Players must balance their rate of attacks against defensive moves and brief periods of rest to survive more difficult encounters. Certain moves cannot be executed if the player lacks a certain amount of stamina, making them vulnerable to attack. Performing attacks, blocking, or dodging consume stamina, which otherwise quickly restores if the player stands still or just walks around. Another core aspect of the series is its dependency on endurance in battle. Later in the game, and in Dark Souls II and III, they function as warp points. The bonfire is a type of campfire in the action role-playing game Dark Souls and its sequels that functions as a checkpoint for the player character's progress, as well as reviving most enemies that the player previously killed. As most enemies are respawned following player death, or if the player should rest at a bonfire, the player has the opportunity to regain more Souls by repeated combat encounters. If the player dies again before reaching their bloodstain, the Souls are permanently gone. One chance is given for the player to recover their lost Souls in the form of a bloodstain, which is placed at or around where they last died. Upon losing all of their health points and dying, players lose their Souls and are teleported back to a bonfire where they last rested, which serves as a checkpoint.
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One of the core mechanics of the series is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Souls gained are usually proportional to the difficulty of fighting certain enemies the more difficult an enemy, the more souls the player will gain from defeating it. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress.

Players can choose between classes, including knights, barbarians, thieves, and mages. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players battle bosses to progress through the story, while interacting with non-playable characters. The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic.
